Philosophy

The best design work happens when…

1

Teams are energized by the vision and understand what’s expected of them.

2

People have the autonomy to make great decisions quickly.

3

Individuals have the space to experiment, learn, and be vulnerable in the process.


Process

Process is valuable in that it frames expectations for all involved, gives us order and keeps us on track, regardless of the fidelity of our work. the process applies to any project and provides guidance through the creative problem solving activities.

1. Empathize & Define 

Starting with the user allows us decide what problem we are trying to solve. This comes from immersion, research and alignment.

2. Ideate & Prototype

Developing concepts and early prototyping is the key to saving valuable development dollars and getting years ahead within the first launch of product.

3. Test & Refine      

Validating the design with users give confidence to move forward with the new product, update or feature. Lab or market testing happens at multiple stages of the process.


Tools & Activities:

Design Thinking Workshops - Kickoff and touch points along the design process help build team morale, extracts good ideas and aligns the team on what problem we are trying to solve. 

Design Thinking Workshops - Kickoff and touch points along the design process help build team morale, extracts good ideas and aligns the team on what problem we are trying to solve.

 

Observational Research - User empathy and real life scenarios give us the key user insights and opportunities for improving pain points. 

Observational Research - User empathy and real life scenarios give us the key user insights and opportunities for improving pain points.

 

Behavioral Mapping - Outlining the journey with emotion gives us a way to visualize the delight our design is delivering. 

Behavioral Mapping - Outlining the journey with emotion gives us a way to visualize the delight our design is delivering.

 

Wireframes & Flow Assessment - Identifying opportunities around best practices for visual design, interaction design and clues to information architecture and information hierarchy.

Wireframes & Flow Assessment - Identifying opportunities around best practices for visual design, interaction design and clues to information architecture and information hierarchy.

Concepting - Design sprints through concepting allow for rapid version development. Paper prototypes and collaborative design sketching are some of the methods we use.

Concepting - Design sprints through concepting allow for rapid version development. Paper prototypes and collaborative design sketching are some of the methods we use.

Journey Mapping - End-to-end visualization of the user experience gives a compass and baseline for communicating and tracking improvements. 

Journey Mapping - End-to-end visualization of the user experience gives a compass and baseline for communicating and tracking improvements.

 

Visual Brand Language - Understanding the branding aspects and our product's emotional connection starts with an alignment on the sensory voice and tone.

Visual Brand Language - Understanding the branding aspects and our product's emotional connection starts with an alignment on the sensory voice and tone.

Prototyping - A time and money-saving step to evaluate multiple concepts and validate interactive experiences. 

Prototyping - A time and money-saving step to evaluate multiple concepts and validate interactive experiences.

 

Final Screen Flow - The flow evolves into a wire frame and that eventually turns into a fully fleshed out version of the screens. We build our prototype from this and deliver final assets from it.

Final Screen Flow - The flow evolves into a wire frame and that eventually turns into a fully fleshed out version of the screens. We build our prototype from this and deliver final assets from it.

Final Assets for Development - Handing off to development with a self serve model increases productivity and reduces churn. It is the beginning of support and also maintains the intent and integrity for the design. 

Final Assets for Development - Handing off to development with a self serve model increases productivity and reduces churn. It is the beginning of support and also maintains the intent and integrity for the design. 

 
Go Live! - Support and work with developers through the launch to ensure we are on track to deliver what we intended.

Go Live! - Support and work with developers through the launch to ensure we are on track to deliver what we intended.

 

User Testing For Physical Device Integration

Human Factors & The Physical Experience: Exploration and testing give us the opportunity to make final refinements. 

Human Factors & The Physical Experience: Exploration and testing give us the opportunity to make final refinements.

 

VR Simulation Testing - Physical and digital integration with human factors and industrial design learnings enable complex environments to be created and transported to anywhere in the world. 

VR Simulation Testing - Physical and digital integration with human factors and industrial design learnings enable complex environments to be created and transported to anywhere in the world.

 

 

Intel Core i5

Intel i5 website

The strategy for the Intel campaign  included creating a TV commercial & web environment designed to enchant the user and give options that would inspire them to build a customized computer.

My deliverable assets for this project included a hierarchy of sound families with respect to the user architecture and client branding. Namely, the i5 chip & environmental signature sounds.

Type: Website & TV Campaign
Client: Intel
Role: Strategy / IA / UX Sound

 

August Smart Lock

I worked with Yves Béhar and team to deliver high quality sounds for the August smart lock. This was an exciting project in that the sounds reinforced natural interactions in a pleasant way while also nodding to the emotion of the August brand. My role was to strategize with the team around sightless confirmation for both the hardware and app interface.  

Type: Device & Mobile Interface
Client: August
Role: Strategy / IA / UX Sound Design

OUYA Gaming Console

The OUYA console was an intense project with many innovations that became apparent during its birth. One notable opportunity that I helped solve with engineers was the possibility of streaming high resolution audio including 5.1 surround sound. 

My role encompassed strategy and problem solving with engineers and designers. As well, I developed the signature sound assets for the interface while keeping the soul of the brand in mind. 

Type: Device Interaction
Client: OUYA
Role: Strategy / IA / UX Sound Design

Co-Op Camera

HOW MIGHT WE ENABLE PEOPLE TO AUTOMATICALLY HAVE AN ENHANCED EXPERIENCE OF AN EVENT THEY ATTENDED?

HOW MIGHT WE ENABLE ANYONE ACCESS HIGH PRODUCTION VALUE WITH THE TOUCH OF A BUTTON?

HOW MIGHT WE CREATE A NEW LEVEL OF INTERACTIVE COMMUNITY?

Imagine a video of your event made from every mobile device around you and then magically edited to give you multiple perspectives of you, your friends and the event as a whole.

Type: Concept App & Service
Client: Self
Role: Designer

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Clients

Clients - updated.png

Over the years, I have had the luxury of designing experiences and sounds for top brands. With top clients it's critical to deliver the highest quality experiences on time. From this body of work, I have learned the importance of branding, storytelling and the emotional cause and effect of the user experience.